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Course Outline

Creating and Configuring EAP Files

  • Creating and saving Enterprise Architect project files
  • Overview of view types
  • Navigation of the program interface, including menus, toolbars, the Toolbox, Project Browser, and other windows
  • Customizing the workspace by docking or hiding windows

Managing Models and Diagrams

  • Utilizing predefined models
  • Organizing packages (views) and diagrams
  • Adding elements to models and diagrams
  • Exploring various methods for removing items and understanding their implications
  • Techniques for saving diagrams

Requirements Management

  • Techniques for gathering requirements
  • Categorizing requirements using the FURPS model
  • Working with Requirements Diagrams
  • Defining relationships between requirements
    • Aggregation
    • Dependency
  • Enhancing diagram aesthetics
    • Layout adjustments
    • Color-coding requirement status
    • Toggling package names visibility
  • Creating and managing requirement matrices
  • Documenting requirements
    • Generating HTML pages
    • Creating printable versions
  • Advanced requirement management
    • Defining custom requirement types
    • Setting custom requirement statuses
    • Tracking requirements
    • Generating requirement documentation

Business Process Modeling and Architecture

  • Creating Activity Diagrams
  • Modeling compound activities
  • Defining control and object flows
  • Handling exceptions and interrupt flows
  • Using partitions
  • Modeling concurrent flows and decision points
  • Improving diagram clarity
    • Adjusting levels of detail
    • Reducing excessive detail
    • Managing process complexity
  • Working with Components and Deployment Diagrams
  • Designing initial system architecture (logical and physical)
    • Nested components
    • Delegation and assembly
    • Ports
    • Interfaces
    • Communication paths
  • Implementing non-standard stereotypes in diagrams (OPTIONAL)
    • Using the stereotype graphic library
    • Adding libraries to the project
    • Creating custom graphic stereotypes

Use Cases and Documentation

  • Modeling functional requirements
  • Defining the system scope
  • Managing actors and their relationships
    • Identifying use cases
    • Establishing "actor - use case" associations and their properties
    • Defining relationships between use cases: include, extend, and generalization
  • Implementing auto-numbering
  • Generating use case scenarios and activity diagrams
  • Automating documentation generation
  • Using document templates

Analytical Model

  • Class Diagrams at the domain model level
    • Modeling classes, methods, attributes, abstract classes, and interfaces
    • Defining associations and their characteristics
    • Implementing other relationships: aggregation, composition, generalization, dependency, and association classes
    • Class identification techniques
  • Sequence Diagrams
    • Message types: asynchronous, synchronous, and return
    • Applying stereotypes: Boundary, Control, and Entity

Static Model

  • Class Diagrams at the design level
  • Source code generation and reverse engineering (OPTIONAL)
    • Generating source code from diagrams
    • Generating diagrams from source code
    • Synchronizing source code and diagrams
  • Working with Object Diagrams

Dynamic Model

  • Verifying the static model
    • Clarifying method signatures
    • Validating class diagrams
  • Performing dynamic modeling at the method call level (sequence diagrams) based on use cases and the static analysis model
  • Enhancing diagram readability
    • Reducing the number of modeled scenarios
    • Minimizing the number of lifelines
    • Avoiding complex nested blocks
    • Concealing unnecessary details
  • State Machine Diagrams (OPTIONAL)
    • Defining states and sub-states
    • Transitions between states: triggers, conditions, and actions
    • Internal actions: entry, do, and exit

Patterns and Profiles (OPTIONAL)

  • Implementing "Gang of Four" patterns
  • Defining patterns within the project
  • Creating user-defined patterns
  • Importing profiles from XML files

MDA and Source Code (OPTIONAL)

  • Transforming Class Diagrams into database schemas
  • Generating SQL scripts from class diagrams
  • Exploring options for source code generation

Collaborative Work

  • Versioning Enterprise Architect packages
  • Comparing differences across project and documentation versions
  • Utilizing repositories for model storage
  • Leveraging collaboration tools

Requirements

Prior experience and skills in UML modeling.

 21 Hours

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