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Course Outline

Augmented Reality

  • Overview of augmented reality
  • Differences between augmented and virtual reality
  • Core operations in AR
  • Real-world applications

Installation

  • Installing and configuring Unity
  • Utilizing ARToolkit
  • Working with Vuforia

Developing the Application

  • Choosing the appropriate toolkit
  • Leveraging Unity for development
  • Setting up an iOS Host
  • Deploying to Microsoft HoloLens

Augmented Project Development

  • Planning and environment setup
  • Selecting image targets
  • Incorporating 3D objects
  • Implementing ARToolkit solutions
  • Porting for iOS devices and HoloLens

AR Application Example

  • Project planning and initialization
  • Constructing the scene
  • Adding animations
  • Integrating additional objects
  • Using VuMark
  • Final implementation

User Interface

  • Project configuration
  • Designing the User Interface
  • Building a Controller component
  • Loading data models
  • Adding visual elements

Augmenting with Vuforia

  • User requirements analysis
  • AR prompts
  • Designing the Instructions Panel
  • Developing augmented graphics
  • Utilizing ARKit
  • Creating holographic content

Mixed Reality Toolkit

  • Building a toolbar framework
  • User Interface design
  • Spatial mapping techniques
  • Frame and Image menus
  • Managing framed pictures
  • Integration with Vuforia
 21 Hours

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