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Course Outline
Augmented Reality Fundamentals
- Understanding AR: exploring concepts, historical context, and practical applications.
- The mechanics of AR: sensors, camera inputs, and the basics of computer vision.
- An overview of ARCore capabilities and compatible devices.
Setting Up the Development Environment
- Configuring the ARCore SDK for use with Android Studio and Unity.
- Installing necessary libraries, build tools, and dependencies.
- Adjusting project settings and preparing for device debugging.
ARCore Components and APIs
- Gaining insight into motion tracking and environmental awareness.
- Utilizing plane detection, light estimation, and the depth API.
- Implementing Cloud Anchors to enable shared AR experiences.
- Handling 3D models, textures, and materials within an AR context.
Practical Project Development
- Designing and building an AR-based commercial simulation application.
- Creating interactive interfaces and features for product visualization.
- Implementing basic user interactions such as touch, rotation, and scaling.
Integration and Deployment
- Testing AR applications on compatible Android devices.
- Exporting, packaging, and distributing apps via the Play Store or internal channels.
- Applying best practices for performance, user experience, and data management.
- Preparing documentation and project assets for final presentation.
Final Project
- Designing and developing an AR prototype aimed at commercial education.
- Demonstrating and evaluating the technical functionality of the project.
- Conducting pedagogical evaluation and discussing practical applications.
Conclusion and Next Steps
Requirements
- A foundational understanding of Android development or the Unity interface.
- Familiarity with 3D graphics concepts and mobile application development.
- An interest in educational technology and interactive digital media.
Target Audience
- Faculty members and instructors within technology and innovation programs.
- Developers and content creators with an interest in AR applications.
- Educators seeking immersive tools for academic and commercial settings.
21 Hours