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 Duration 21 hours

Course Outline

Foundations of Augmented Reality

  • Exploring AR: Key concepts, historical context, and modern applications
  • Mechanics of AR: Sensors, camera input, and the basics of computer vision
  • An overview of ARCore capabilities and compatible device ecosystems

Development Environment Setup and Configuration

  • Installing and setting up the ARCore SDK for Android Studio and Unity
  • Integrating necessary libraries, build tools, and project dependencies
  • Configuring project parameters and establishing device debugging workflows

ARCore Architecture and APIs

  • Comprehending motion tracking systems and environmental awareness features
  • Implementing plane detection, light estimation, and depth API functionalities
  • Utilizing Cloud Anchors to facilitate shared, persistent experiences
  • Handling 3D models, textures, and material properties within AR scenes

Hands-On Project Development

  • Designing and building an AR-based application for commercial simulation
  • Creating interactive user interfaces and implementing product visualization features
  • Programming basic user interactions such as touch gestures, rotation, and scaling

Integration and Deployment Strategies

  • Conducting rigorous testing of AR applications on supported Android devices
  • Managing app export, packaging, and distribution via the Play Store or internal channels
  • Applying best practices for performance optimization, user experience, and data handling
  • Preparing comprehensive documentation and project assets for stakeholder presentation

Capstone Project

  • Designing and developing an AR prototype for commercial educational use
  • Demonstrating and evaluating the technical performance and functionality
  • Conducting pedagogical assessment and discussing practical implementation scenarios

Requirements

  • A foundational understanding of Android development or the Unity interface
  • Familiarity with 3D graphics concepts and mobile application development
  • An interest in educational technology and interactive digital media

Target Audience

  • Faculty members and instructors within technology and innovation programs
  • Developers and content creators exploring AR application possibilities
  • Educators seeking immersive tools for academic and commercial settings

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