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Duration 21 hours
Course Outline
Foundations of Augmented Reality
- Exploring AR: Key concepts, historical context, and modern applications
- Mechanics of AR: Sensors, camera input, and the basics of computer vision
- An overview of ARCore capabilities and compatible device ecosystems
Development Environment Setup and Configuration
- Installing and setting up the ARCore SDK for Android Studio and Unity
- Integrating necessary libraries, build tools, and project dependencies
- Configuring project parameters and establishing device debugging workflows
ARCore Architecture and APIs
- Comprehending motion tracking systems and environmental awareness features
- Implementing plane detection, light estimation, and depth API functionalities
- Utilizing Cloud Anchors to facilitate shared, persistent experiences
- Handling 3D models, textures, and material properties within AR scenes
Hands-On Project Development
- Designing and building an AR-based application for commercial simulation
- Creating interactive user interfaces and implementing product visualization features
- Programming basic user interactions such as touch gestures, rotation, and scaling
Integration and Deployment Strategies
- Conducting rigorous testing of AR applications on supported Android devices
- Managing app export, packaging, and distribution via the Play Store or internal channels
- Applying best practices for performance optimization, user experience, and data handling
- Preparing comprehensive documentation and project assets for stakeholder presentation
Capstone Project
- Designing and developing an AR prototype for commercial educational use
- Demonstrating and evaluating the technical performance and functionality
- Conducting pedagogical assessment and discussing practical implementation scenarios
Requirements
- A foundational understanding of Android development or the Unity interface
- Familiarity with 3D graphics concepts and mobile application development
- An interest in educational technology and interactive digital media
Target Audience
- Faculty members and instructors within technology and innovation programs
- Developers and content creators exploring AR application possibilities
- Educators seeking immersive tools for academic and commercial settings