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Course Outline

Fundamentals of Augmented Reality

  • Exploring AR: concepts, history, and applications.
  • How AR functions: sensors, camera input, and computer vision basics.
  • Overview of ARCore capabilities and supported devices.

Installation and Configuration of the Development Environment

  • Setting up the ARCore SDK for Android Studio and Unity.
  • Installing necessary libraries, build tools, and dependencies.
  • Configuring project settings and device debugging.

ARCore Components and APIs

  • Understanding motion tracking and environmental awareness.
  • Utilizing plane detection, light estimation, and the depth API.
  • Implementing Cloud Anchors for shared experiences.
  • Working with 3D models, textures, and materials in AR.

Practical Project Development

  • Designing and developing an AR-based commercial simulation app.
  • Creating interactive interfaces and product visualization features.
  • Implementing basic user interactions (touch, rotation, scaling).

Integration and Deployment

  • Testing AR apps on compatible Android devices.
  • App export, packaging, and distribution via Play Store or internal channels.
  • Best practices for performance, UX, and data management.
  • Creating documentation and project assets for presentation.

Final Project

  • Design and development of an AR prototype for commercial education.
  • Demonstration and evaluation of technical functionality.
  • Pedagogical evaluation and discussion of practical applications.

Summary and Next Steps

Requirements

  • Fundamental knowledge of Android development or the Unity interface.
  • Familiarity with 3D graphics concepts and mobile applications.
  • An interest in educational technology and interactive digital media.

Target Audience

  • Faculty members and instructors within technology and innovation programs.
  • Developers and content creators interested in AR applications.
  • Educators exploring immersive tools for academic and commercial contexts.
 21 Hours

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