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Course Outline

Augmented Reality Fundamentals

  • Understanding AR: exploring concepts, historical context, and practical applications.
  • The mechanics of AR: sensors, camera inputs, and the basics of computer vision.
  • An overview of ARCore capabilities and compatible devices.

Setting Up the Development Environment

  • Configuring the ARCore SDK for use with Android Studio and Unity.
  • Installing necessary libraries, build tools, and dependencies.
  • Adjusting project settings and preparing for device debugging.

ARCore Components and APIs

  • Gaining insight into motion tracking and environmental awareness.
  • Utilizing plane detection, light estimation, and the depth API.
  • Implementing Cloud Anchors to enable shared AR experiences.
  • Handling 3D models, textures, and materials within an AR context.

Practical Project Development

  • Designing and building an AR-based commercial simulation application.
  • Creating interactive interfaces and features for product visualization.
  • Implementing basic user interactions such as touch, rotation, and scaling.

Integration and Deployment

  • Testing AR applications on compatible Android devices.
  • Exporting, packaging, and distributing apps via the Play Store or internal channels.
  • Applying best practices for performance, user experience, and data management.
  • Preparing documentation and project assets for final presentation.

Final Project

  • Designing and developing an AR prototype aimed at commercial education.
  • Demonstrating and evaluating the technical functionality of the project.
  • Conducting pedagogical evaluation and discussing practical applications.

Conclusion and Next Steps

Requirements

  • A foundational understanding of Android development or the Unity interface.
  • Familiarity with 3D graphics concepts and mobile application development.
  • An interest in educational technology and interactive digital media.

Target Audience

  • Faculty members and instructors within technology and innovation programs.
  • Developers and content creators with an interest in AR applications.
  • Educators seeking immersive tools for academic and commercial settings.
 21 Hours

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