Thank you for sending your enquiry! One of our team members will contact you shortly.
Thank you for sending your booking! One of our team members will contact you shortly.
Course Outline
Introduction & Current State of ARToolKit
- History and evolution to artoolkitX, open-source maintenance.
- Comparison of marker-based versus natural feature tracking, including barcode marker support.
- Supported platforms (Android, iOS, desktop) and plugin integrations (Unity, OpenSceneGraph).
Setting Up the Environment
- Installing artoolkitX and SDKs for mobile platforms.
- Setting up integration with Unity or OpenSceneGraph.
- Configuring permissions for camera, GPS, compass, and file access.
Markers, Calibration & Natural Feature Tracking
- Creating and using square markers and barcode markers.
- Natural feature tracking (NFT): principles and workflows.
- Camera calibration, distortion correction, and stereo camera support.
Overlaying Virtual Content & Rendering
- Overlaying 2D and 3D content on live camera feeds.
- Lighting, occlusion, and shader basics for realistic rendering.
- Performance considerations on mobile: optimizing frame rate and memory usage.
Sensor Integration & External Inputs
- Using GPS and compass data to orient AR content relative to the real world.
- Accessing camera properties, including focal length recognition and sensor calibration.
- Integration with OpenCV for image preprocessing and enhancements (e.g., filtering, stabilization).
Using External Engines (Unity / OpenSceneGraph)
- Setting up a Unity project with the ARToolKit plugin.
- Syncing ARToolKit marker/NFT tracking data into Unity scenes.
- Utilizing OpenSceneGraph for advanced rendering or GPU-based 3D content.
Troubleshooting, Performance & Deployment
- Common issues: lighting challenges, marker detection failure, delays.
- Optimizing for mobile: texture sizes, multi-threading, and memory usage.
- Packaging for Android / iOS, testing on real devices, and using debugging tools.
Summary and Next Steps
Requirements
- Programming experience in any language.
- Basic understanding of 3D graphics or rendering concepts.
- Familiarity with setting up a mobile development environment.
Audience
- Mobile and AR developers.
- Computer vision engineers.
- Interactive media developers.
7 Hours
Testimonials (3)
Everything is ok.
Adrian Rybka - SEOyon
Course - Flutter Development Bootcamp with Dart
Very usefull additional informations
Grzegorz - Comp S.A.
Course - BLoC Pattern
His knowledge and patience.