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Course Outline

  • Introduction to Immersive Technology and current market trends.
  • Understanding Augmented and Virtual Reality and their potential to change daily activities.
  • Overview of tools and various SDKs available for creating augmented and virtual reality interactions.
  • A demonstration augmented reality application built in Unity, focusing on enhancing print media with images, text, and videos.
  • Exploring the extension of these applications across different sectors and their potential impact.
  • A demonstration virtual reality application, examining how VR can alter storytelling approaches and its emotional effects.
  • An introduction to devices suitable for creating these interactions, such as Google Cardboard, HoloLens, HTC Vive, Oculus Rift, Gear VR, and others.
  • Conclusion and resources for further exploration of this technology.

Requirements

  • Foundational IT Knowledge

Audience

  • For creative entrepreneurs, this serves as an ideal introduction to current trends in products and technologies within the emerging augmented and virtual reality markets.
  • Journalists, media producers, content creators, and educators will learn how to augment print-based media with sound, images, and video.
  • Web designers and application developers will acquire a variety of technological components that can be integrated into their service offerings.
 7 Hours

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