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Course Outline
Introduction to SimLab Composer Ultimate
- Overview of the interface and workspace.
- Project setup and navigation techniques.
- Fundamentals of organizing 3D scenes.
Modeling and Scene Assembly
- Creating and importing 3D models.
- Managing geometry and hierarchies.
- Assembling complex scenes.
Texturing and Materials
- Applying and editing materials.
- Working with textures and surface properties.
- Basics of lighting and achieving visual realism.
VR Export via SimLab Composer
- Preparing models for VR export.
- Optimizing performance for real-time rendering.
- Exporting VR projects from SimLab.
Introduction to Meta Quest 3
- Unboxing and initial setup procedures.
- Configuring accounts and settings.
- Navigating, interacting, and utilizing key functionalities.
Integrating SimLab Composer with Meta Quest 3
- Establishing a workflow for VR deployment.
- Transferring SimLab VR projects to Meta Quest 3.
- Testing and refining immersive experiences.
Applied VR Practice
- Hands-on session with Meta Quest 3 using SimLab projects.
- Interactive collaboration and presentation scenarios.
- Troubleshooting common issues.
Summary and Next Steps
Requirements
- A foundational understanding of 3D design concepts.
- Experience with general computer graphics tools.
- Familiarity with VR concepts is beneficial but not mandatory.
Target Audience
- 3D designers.
- Professionals in training and visualization.
- IT personnel supporting VR initiatives.
21 Hours
Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like