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Duration 21 hours
Course Outline
Getting Started with SimLab Composer Ultimate
- Interface and workspace overview
- Project initialization and navigation
- Essentials of structuring 3D scenes
Modeling and Scene Construction
- Generating and importing 3D models
- Managing geometry and hierarchical structures
- Building intricate scenes
Texturing and Material Application
- Applying and modifying materials
- Utilizing textures and surface characteristics
- Foundations of lighting and visual fidelity
VR Export in SimLab Composer
- Preparing assets for VR deployment
- Optimizing performance for real-time rendering
- Exporting VR-ready projects from SimLab
Introduction to Meta Quest 3
- Unboxing and initial configuration
- Setting up accounts and preferences
- Navigation, interaction, and core features
Integrating SimLab Composer with Meta Quest 3
- Establishing a workflow for VR distribution
- Migrating SimLab VR projects to Meta Quest 3
- Testing and polishing immersive experiences
Practical VR Application
- Hands-on session using SimLab projects on Meta Quest 3
- Scenarios for interactive collaboration and presentation
- Resolving common technical issues
Conclusions and Future Directions
Requirements
- A solid grasp of 3D design principles
- Proficiency with general computer graphics applications
- Basic knowledge of VR concepts is advantageous but not mandatory
Target Audience
- 3D Designers
- Professionals in training and visualization
- IT personnel assisting with VR initiatives