Course Outline
1. GUIDING PRINCIPLES
Core principles of user-centred design
An introduction to ISO 9241 as a critical standard in the usability domain
Distinguishing clearly between usability and user experience
Confidently identifying user needs and goals
2. USER RESEARCH
Defining the appropriate components of use
Developing effective methods for interviewing target audiences
Distinguishing between observation and interpretation
Collecting and analyzing high-quality user data
Formulating research techniques and methodologies
3. ILLUSTRATING THE CONTEXT OF USE
Identifying potential users of your product or system
Creating product personas and interpreting their specific needs
Understanding Hick’s Law regarding the relationship between interface choices and cognitive load
Managing the components of user stories
4. MEASURING USABILITY
Defining usability through the lenses of effectiveness, efficiency, and satisfaction
Leveraging behavioral data to evaluate design ideas
Selecting between design alternatives using A/B testing methods
Explaining the significance of iterative design
5. INFORMATION ARCHITECTURE
Transforming disorganized information into a structured experience
Developing a coherent flow between the user and the product or service
Organizing, structuring, and labeling content, functions, and features
Differentiating between implementation, mental, and conceptual models
6. INTERACTION DESIGN
Describing various user interface design patterns with confidence
Selecting appropriate interactive controls for user interfaces
Clearly defining the concept of progressive disclosure
Distinguishing interaction design from information architecture
Highlighting the importance of consistency in user interface design
7. VISUAL DESIGN
Creating user interface designs that leverage universal visual design principles.
Identifying effective and ineffective page layouts
Selecting the correct interactive controls within user interface design
Enhancing research insights through eye-tracking methodologies
8. INTERFACE PROTOTYPING
Selecting appropriate prototyping types, such as paper or digital
Explaining the distinctions between prototypes and sketches
Exploring multiple design solutions before finalizing a specific approach
Practically sketching paper prototypes
9. USABILITY EVALUATION
Recalling Jacob Nielsen’s Usability Heuristics and other key usability principles
Describing various types of usability evaluations
Documenting data from usability testing sessions
Assessing system usability by applying established heuristics.
Requirements
No specific prior experience or requirements are necessary to enroll in this course.
Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!
jason ezra - Vodacom
Course - User Experience (UX) Design
Wireframe design. Interesting topic. Well explained!