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Course Outline

Introduction

Preparing the Browser for WebGL Rendering

Overview of the Graphics Creation Process

Creating a Static 2D Object

Applying Color to the Object

Rotating the Object

Converting the Object to 3D

Understanding Points, Vectors, and Meshes

Transforming the Object

Incorporating Directional and Ambient Lighting

Adding Transparency, Textures, and Reflection

Introducing Additional Objects

Simulating Camera Movements

Programming Vertex and Pixel Shaders

Animating the Object

Enabling Mouse Interaction with the Object

Summary and Conclusion

Requirements

  • Experience with JavaScript programming
  • Familiarity with vectors and matrices is beneficial but not mandatory
  • Understanding of linear algebra (matrix and vector multiplication, addition)
  • Knowledge of trigonometry (sine and cosine functions, etc.)
 21 Hours

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