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Course Outline

Introduction

  • Blender vs Autodesk 3ds Max vs Cinema 4D.
  • Overview of Blender features and benefits.

Getting Started

  • Installing Blender.
  • Basic modeling concepts.
  • Navigating the user interface.

Editing Basics

  • Types of editors.
  • Switching between edit and object modes.
  • Vertices, edges, and faces.
  • Editing mesh data and objects.

Modeling Meshes

  • Modeling modes.
  • Structuring meshes.
  • Adding primitives.
  • Selecting and editing meshes.
  • Object data, vertex groups, and custom data.
  • UV maps and unwrapping.
  • Mesh analysis and retopology.

Curves and Surfaces

  • Tools and structure.
  • Bézier and NURBS.
  • Transforming objects.
  • Shapes and splines.

Metaballs and Hair Particles

  • Tools and structure.
  • Adding and editing meta objects.
  • Using grease pencil.
  • Modifying particles.

Sculpting and Painting

  • Enabling selection masking.
  • Using the brush tool.
  • Shaping models in sculpt mode.
  • Adaptive sculpting methods.
  • Editing UV textures and images.

Animation and Rigging

  • Keyframes and keying sets.
  • Using armature for rigging.
  • Applying the lattice.
  • Constraints, actions, and drivers.
  • Markers, shape keys, and motion paths.

Rendering 3D Scenes

  • Render engines in Blender.
  • Eevee, cycles, and workbench.
  • Using cameras, light objects, and materials.
  • Shading nodes and color management.
  • Freestyle non-photorealistic (NPR) rendering.
  • Using layers and passes.
  • Rendering and previewing animations.

Exporting Files

  • Supported media formats.
  • Exporting files to Alembic.
  • Using the Collada module.
  • Exporting files as USD, SVG, and PDF.

Troubleshooting

Summary and Next Steps

Requirements

  • Basic computer usage experience.
  • Familiarity with 3D modeling.

Audience

  • Artists.
  • Game developers.
  • Complete beginners.
 35 Hours

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