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 Duration 7 hours

Course Outline

Opening and Contracting

  • Reflecting on past training experiences as a participant, including both positive and negative outcomes
  • Establishing expectations through contracting
  • Current trends in adult learning
  • Analyzing common myths
  • Identifying proven effective practices
  • Modern andragogy: focusing on motivation, autonomy, and workplace application
  • Managing group attention and energy levels


Novel Activation Methods

  • Training from the BACK of the Room (S. Bowman) – utilizing the 4C model: Connections, Concepts, Concrete Practice, and Conclusions.
  • Liberating Structures: 1-2-4-All, TRIZ, 15% Solutions, Troika Consulting, and Impromptu Networking.
  • Implementing flipped classroom models and microlearning strategies (pre- and post-session).
  • Utilizing peer instruction and the jigsaw method.
  • Balanced gamification: emphasizing mechanics such as challenges, progress tracking, and feedback, rather than solely points and badges.
  • Engagement techniques for online/hybrid environments: using breakout rooms, collaborative whiteboards (e.g., Miro), and integrating chat as a functional tool rather than an afterthought.


Designing Training Programs

  • Action Mapping (C. Moore): aligning business goals with workplace actions, exercises, and essential knowledge only.
  • Backward design: defining evidence of goal achievement first, then developing the content.
  • Defining objectives using action-oriented language (revised Bloom’s Taxonomy); avoiding vague terms like "participant knows" or "understands." ▪       ADDIE vs. SAM – determining when to use iterative prototyping for a training program.
  • Evaluation: Applying Kirkpatrick’s levels and LTEM (W. Thalheimer) – understanding why a satisfaction survey is insufficient.
  • Integrating AI and digital tools into a trainer’s workflow.
  • Applications: generating case study variations, assessment questions and distractors, role-play scenarios, customizing examples for specific client industries, and simulating a "difficult participant" for trainer development.
  • Prompt engineering for trainers: defining the role, group context, learning objectives (using Bloom’s Taxonomy), output format, and quality criteria.
  • AI in the training room: determining when to have participants use AI during exercises and when it might hinder learning (the "effortless effort" effect).


Micro-teaching with Feedback.

  • Working in small groups (2–3 subgroups of 4 people each): each participant facilitates a segment of a redesigned module, incorporating at least one new method.
  • Following each session with 5 minutes of feedback based on a rubric covering: participant engagement, clarity of objectives, time management, transitions, and the quality of the summary.
  • Providing feedback using the SBI model (Situation – Behavior – Impact) plus identifying "one thing to keep" and "one thing to change."
    Developing an implementation plan and concluding the session.

Requirements

Recommended (though not mandatory):

  • Prior experience in teaching, coaching, mentoring, or professional presentations.
  • A fundamental grasp of workplace learning or training environments.
  • A genuine interest in refining skills in communication, facilitation, and program design.

Ideal For:

  • Trainers, facilitators, and instructors (both emerging and experienced).
  • Managers and team leads responsible for internal training delivery.
  • HR and Learning & Development professionals involved in designing or delivering learning solutions.

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