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 Duration 7 hours

Course Outline

  • Day 1: From Feature Briefing to Validated Prototype
    • Transitioning from Design Sprints to Prototype Sprints
      • The evolving role of PMs and designers when prototypes are produced in hours
      • Integrating Figma, Stitch, and Lovable into your workflow
      • Identifying when a prototype provides greater value than a static mockup
      • Exercise: Draft a five-line brief for a feature from your own backlog.
    • Wireframes and Interactive Prototypes
      • Progressing from briefing to the initial design variant
      • Utilizing screenshots and sketches as foundational templates
      • Constructing and evaluating multiple variants simultaneously
      • Exercise: Create two distinct variants of your feature and evaluate them against specific criteria.
    • Implementing a Design System in Lovable
      • Defining components, colors, spacing, and typography using knowledge-based approaches
      • Adhering to established brand guidelines
      • Maintaining consistency across multiple pages
      • Exercise: Save a compact design system as knowledge and align your prototype with it.
    • User Feedback and Stakeholder Reviews
      • Implementing live adjustments during the session
      • Generating subsequent versions directly from received feedback
      • A collaborative exercise simulating a client-builder dynamic
      • Exercise: Simulate a review session in the collaborative exercise and apply three pieces of feedback in real-time.
    • Handover to Development
      • Determining when to transfer to developers versus continuing to build in-house
      • Exporting to GitHub and preparing handover documentation
      • Collaborating effectively with teams utilizing Cursor or Claude Code
      • Exercise: Draft a handover document outlining goals, screens, and outstanding questions.
    • Personal Feature and Demonstration
      • Finalizing your feature prototype
      • Receiving coaching on your specific case study
      • Presenting in the plenary session
      • Exercise: Deliver a 90-second demonstration of your prototype.
    • Outcome: Each participant will possess an interactive prototype for a specific feature, a saved design system, and a comprehensive handover document for the development team.

Requirements

  • A laptop equipped with a web browser and a Lovable account, along with foundational knowledge of product management or design. Bringing a feature from your own backlog is optional but recommended.
  • Programming experience is not necessary.

Target Audience

  • Product managers, product owners, UX, UI, and service designers, as well as discovery teams.

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