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Duration 7 hours
Course Outline
- Day 1: From Feature Briefing to Validated Prototype
- Transitioning from Design Sprints to Prototype Sprints
- The evolving role of PMs and designers when prototypes are produced in hours
- Integrating Figma, Stitch, and Lovable into your workflow
- Identifying when a prototype provides greater value than a static mockup
- Exercise: Draft a five-line brief for a feature from your own backlog.
- Wireframes and Interactive Prototypes
- Progressing from briefing to the initial design variant
- Utilizing screenshots and sketches as foundational templates
- Constructing and evaluating multiple variants simultaneously
- Exercise: Create two distinct variants of your feature and evaluate them against specific criteria.
- Implementing a Design System in Lovable
- Defining components, colors, spacing, and typography using knowledge-based approaches
- Adhering to established brand guidelines
- Maintaining consistency across multiple pages
- Exercise: Save a compact design system as knowledge and align your prototype with it.
- User Feedback and Stakeholder Reviews
- Implementing live adjustments during the session
- Generating subsequent versions directly from received feedback
- A collaborative exercise simulating a client-builder dynamic
- Exercise: Simulate a review session in the collaborative exercise and apply three pieces of feedback in real-time.
- Handover to Development
- Determining when to transfer to developers versus continuing to build in-house
- Exporting to GitHub and preparing handover documentation
- Collaborating effectively with teams utilizing Cursor or Claude Code
- Exercise: Draft a handover document outlining goals, screens, and outstanding questions.
- Personal Feature and Demonstration
- Finalizing your feature prototype
- Receiving coaching on your specific case study
- Presenting in the plenary session
- Exercise: Deliver a 90-second demonstration of your prototype.
- Outcome: Each participant will possess an interactive prototype for a specific feature, a saved design system, and a comprehensive handover document for the development team.
- Transitioning from Design Sprints to Prototype Sprints
Requirements
- A laptop equipped with a web browser and a Lovable account, along with foundational knowledge of product management or design. Bringing a feature from your own backlog is optional but recommended.
- Programming experience is not necessary.
Target Audience
- Product managers, product owners, UX, UI, and service designers, as well as discovery teams.
Testimonials (2)
A deeper insight into Lovable.
Mark Trigg - The Highland Council - Employability Team
Course - Building Production-Ready Apps with Lovable
Understand AI function n tools to make our job easier. Need to improved AI Chubb such as make analysis n creating presentation